Background

WebGL limitations

Creating and compiling scripts in real-time is not a trivial task. In Unity editor mode, methods such as reflections can be used to accomplish this. However, working in WebGL, a compiled version, presents more challenges because there isn't a system to generate and compile. WebGL builds differ from other systems in that they often need to work within the limitations of web browsers and their security restrictions, which can affect real-time scripting and modifications.

Our long-term objective is to create a fully adaptable Metaverse where environments and 3d modelling/prototyping/design can be manipulated in real-time. Though this may seem futuristic and ambitious, it is possible, as some systems are attempting to implement similar features. However, we are still limited by predefined assets.

In Our system, we have implemented a relatively simple yet robust and innovative approach to real-time modifications.

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